Designer Paul Berger created Paki as a edutainment way for school kids to learn about energy consumption.
设计师杰创建部落作为
校教育娱乐方式的孩子了解能源消耗。
Designer Paul Berger created Paki as a edutainment way for school kids to learn about energy consumption.
设计师杰创建部落作为
校教育娱乐方式的孩子了解能源消耗。
The conceptions advocated by edutainment such as “leaning in game playing”, “learning in happiness” and “individuality learning” have been widely accepted.
娱教技术所提倡的“游戏化习”、“快乐
习”、“个别化
习”理念也日益深入人心。
声明:以上例句、词性分类均由互联网资源自动生成,部分未经过人工审核,其表达内容亦不代表本软件的观点;若发现问题,欢迎向我们指正。
Designer Paul Berger created Paki as a edutainment way for school kids to learn about energy consumption.
设计师保罗伯杰创建部落作为学校教育娱乐方式孩子了解能源消耗。
The conceptions advocated by edutainment such as “leaning in game playing”, “learning in happiness” and “individuality learning” have been widely accepted.
娱教技术所提倡“游戏化学习”、“快乐学习”、“个别化学习”理念也日益深入人心。
声明:以上例句、词性分类均由互联网资源自动生成,部分未经过人工审核,其表达内容亦不代表本软件观点;若发现问题,欢迎向我们指正。
Designer Paul Berger created Paki as a edutainment way for school kids to learn about energy consumption.
设计师保罗伯杰创建部落作为学校教育式的孩子了解能源消耗。
The conceptions advocated by edutainment such as “leaning in game playing”, “learning in happiness” and “individuality learning” have been widely accepted.
教技术所提倡的“游戏化学习”、“快
学习”、“个别化学习”理念也日益深入人心。
声明:以上例句、词性分类均由互联网资源自生成,部分未经过人工审核,其表达内容亦不代表本软件的观点;若发现问题,欢迎向我们指正。
Designer Paul Berger created Paki as a edutainment way for school kids to learn about energy consumption.
设计师保罗伯杰创建部落作为校教育娱乐方式的孩子了解能源消耗。
The conceptions advocated by edutainment such as “leaning in game playing”, “learning in happiness” and “individuality learning” have been widely accepted.
娱教技术所提倡的“游戏化”、“快乐
”、“个别化
”
念也日益深入人心。
声明:以上例句、词性分类均由互联网资源自动生成,部分未经过人工审核,其表达内容亦不代表本软件的观点;若发现问题,欢迎向我们指正。
Designer Paul Berger created Paki as a edutainment way for school kids to learn about energy consumption.
设计师保罗伯杰创建部落作为学校教育方式的孩子了解能源消耗。
The conceptions advocated by edutainment such as “leaning in game playing”, “learning in happiness” and “individuality learning” have been widely accepted.
教技术所提倡的“游戏化学
”、“
学
”、“个别化学
”理念也日益深入人心。
声明:以上例句、词分类均由互联网资源自动生成,部分未经过人工审核,其表达内容亦不代表本软件的观点;若发现问题,欢迎向我们指正。
Designer Paul Berger created Paki as a edutainment way for school kids to learn about energy consumption.
设计师保罗伯杰创建部落作为校教育娱乐方式的孩子了解能源消耗。
The conceptions advocated by edutainment such as “leaning in game playing”, “learning in happiness” and “individuality learning” have been widely accepted.
娱教技术所提倡的“游戏习”、“快乐
习”、“个
习”理念也日益深入人心。
声明:以上例句、词性分类均由互联网资源自动生成,部分未经过人工审核,其表达内容亦不代表本软件的观点;若发现问题,欢迎向我们指正。
Designer Paul Berger created Paki as a edutainment way for school kids to learn about energy consumption.
设计师保罗伯杰创建部落作为学校教育娱的孩子了解能源消耗。
The conceptions advocated by edutainment such as “leaning in game playing”, “learning in happiness” and “individuality learning” have been widely accepted.
娱教技术所提倡的“游戏化学习”、“快学习”、“个别化学习”理念也日益深入人心。
声明:以上例句、词性分类均由互联网资源自生成,部分未经过人工审核,其表达内容亦不代表本软件的观点;若发现问题,欢迎向我们指正。
Designer Paul Berger created Paki as a edutainment way for school kids to learn about energy consumption.
设计师保罗建部落作为学校教育娱乐方式的孩子了解能源消耗。
The conceptions advocated by edutainment such as “leaning in game playing”, “learning in happiness” and “individuality learning” have been widely accepted.
娱教技术所提倡的“游戏化学习”、“快乐学习”、“个别化学习”理念也日益深入人心。
声明:以上例句、词性分类均由互联网资源自动生成,部分未经过人工审核,其表达内容亦不代表本软件的观点;若发现问题,欢迎向我们指正。
Designer Paul Berger created Paki as a edutainment way for school kids to learn about energy consumption.
设计师保罗伯杰创建部落作为学校娱乐方式
孩子了解
耗。
The conceptions advocated by edutainment such as “leaning in game playing”, “learning in happiness” and “individuality learning” have been widely accepted.
娱技术所提倡
“游戏化学习”、“快乐学习”、“个别化学习”理念也日益深入人心。
声明:以上例句、词性分类均由互联网资自动生成,部分未经过人工审核,其表达内容亦不代表本软件
观点;若发现问题,欢迎向我们指正。