Resize and move your texture into a suitable place and then desaturate it.Change the blending mode of your texture layer to overlay.
重新调整尺寸然后把你的贴图移动到适合的位置覆盖背景。
Resize and move your texture into a suitable place and then desaturate it.Change the blending mode of your texture layer to overlay.
重新调整尺寸然后把你的贴图移动到适合的位置覆盖背景。
Meanwhile, the scenes of rain, snow, fire flame and explosion are simulated livingly by means of particle system and dynamic texture mapping.
同时,利用粒子系统和动态纹贴图的方法实现
、
、火焰和爆炸效果的模拟。
As mentioned above in the directional lights section, the rendering of shadows for directional lights is an approximation that allows us to use a single render to cover a largeish area with shadows.
你也可以用着色语言作为技术的实现基础
阴影投射体和接收体的材质
实现更复杂的阴影算法,比如实现支持自投影的深度阴影贴图。
声明:以上例句、词性分类均由互联网资源自动生成,部分未经过人工审核,其表达内容亦不代表本软件的观点;若发现问题,欢迎向我们指正。
Resize and move your texture into a suitable place and then desaturate it.Change the blending mode of your texture layer to overlay.
重新调整尺寸然后把你的贴图移动到适合的位置覆盖背景。
Meanwhile, the scenes of rain, snow, fire flame and explosion are simulated livingly by means of particle system and dynamic texture mapping.
同时,利用粒子系统和动态纹理贴图的方法实现了雨、雪、火焰和爆炸效果的模拟。
As mentioned above in the directional lights section, the rendering of shadows for directional lights is an approximation that allows us to use a single render to cover a largeish area with shadows.
你也可以用着色语言作为技术的实现基础来处理阴影投射体和接收体的材质来实现更复杂的阴影算法,比如实现支持自投影的深度阴影贴图。
声明:以上例句、词性分类均由互联自动生成,部分未经过人工审核,其表达内容亦不代表本软件的观点;若发现问题,欢迎向我们指正。
Resize and move your texture into a suitable place and then desaturate it.Change the blending mode of your texture layer to overlay.
重新调整尺寸然后把你贴
到适合
位置覆盖背景。
Meanwhile, the scenes of rain, snow, fire flame and explosion are simulated livingly by means of particle system and dynamic texture mapping.
同时,利用粒子系统和态纹理贴
方法实现了雨、雪、火焰和爆炸效果
模拟。
As mentioned above in the directional lights section, the rendering of shadows for directional lights is an approximation that allows us to use a single render to cover a largeish area with shadows.
你也可以用着色语言作为技术
实现基础来处理阴
射体和接收体
材质来实现更复杂
阴
算法,比如实现支持自
深度阴
贴
。
声明:以上例句、词性分类均由互联网资源自生成,部分未经过人工审核,其表达内容亦不代表本软件
观点;若发现问题,欢迎向我们指正。
Resize and move your texture into a suitable place and then desaturate it.Change the blending mode of your texture layer to overlay.
重新调整尺寸然后把你的图移动到适合的位置覆盖背景。
Meanwhile, the scenes of rain, snow, fire flame and explosion are simulated livingly by means of particle system and dynamic texture mapping.
同时,利用粒子系统和动态图的方法实现了雨、雪、火焰和爆炸效果的模拟。
As mentioned above in the directional lights section, the rendering of shadows for directional lights is an approximation that allows us to use a single render to cover a largeish area with shadows.
你也可以用着色语言作为技术的实现基础来处
阴影投射
和
的材质来实现更复杂的阴影算法,比如实现支持自投影的深度阴影
图。
声明:以上例句、词性分类均由互联网资源自动生成,部分未经过人工审核,其表达内容亦不代表本软件的观点;若发现问题,欢迎向我们指正。
Resize and move your texture into a suitable place and then desaturate it.Change the blending mode of your texture layer to overlay.
重新调整后把你的贴
移动到适合的位置覆盖背景。
Meanwhile, the scenes of rain, snow, fire flame and explosion are simulated livingly by means of particle system and dynamic texture mapping.
同时,利用粒子系统和动态纹理贴的方法实现了雨、雪、火焰和爆炸效果的模拟。
As mentioned above in the directional lights section, the rendering of shadows for directional lights is an approximation that allows us to use a single render to cover a largeish area with shadows.
你也可以用着色语言作为技术的实现基础来处理阴影投射体和接收体的材质来实现更复杂的阴影算法,比如实现支持自投影的深度阴影贴
。
:以上例句、词性分类均由互联网资源自动生成,部分未经过人工审核,其表达内容亦不代表本软件的观点;若发现问题,欢迎向我们指正。
Resize and move your texture into a suitable place and then desaturate it.Change the blending mode of your texture layer to overlay.
重新调整尺寸然后把你的贴图移动到适合的位置覆盖背景。
Meanwhile, the scenes of rain, snow, fire flame and explosion are simulated livingly by means of particle system and dynamic texture mapping.
同时,利用粒子系统和动态纹理贴图的方法实现了雨、雪、火焰和爆炸效果的模拟。
As mentioned above in the directional lights section, the rendering of shadows for directional lights is an approximation that allows us to use a single render to cover a largeish area with shadows.
你也可以用着色语言作为技术的实现基础来处理阴影投射体和接收体的材质来实现更复杂的阴影算法,比如实现支持自投影的深度阴影贴图。
声明:以上句、词性
由互联网资源自动生成,部
未经过人工审核,其表达内容亦不代表本软件的观点;若发现问题,欢迎向我们指正。
Resize and move your texture into a suitable place and then desaturate it.Change the blending mode of your texture layer to overlay.
重新调整尺寸然后把你的贴图移动到适合的位置覆盖背景。
Meanwhile, the scenes of rain, snow, fire flame and explosion are simulated livingly by means of particle system and dynamic texture mapping.
同时,利用统和动态纹理贴图的方法
了雨、雪、火焰和爆炸效果的模拟。
As mentioned above in the directional lights section, the rendering of shadows for directional lights is an approximation that allows us to use a single render to cover a largeish area with shadows.
你也可以用着色语言作为技术的
基础来处理阴影投射体和接收体的材质来
复杂的阴影算法,比如
支持自投影的深度阴影贴图。
声明:以上例句、词性分类均由互联网资源自动生成,部分未经过人工审核,其表达内容亦不代表本软件的观点;若发问题,欢迎向我们指正。
Resize and move your texture into a suitable place and then desaturate it.Change the blending mode of your texture layer to overlay.
重新调整尺寸然后把你贴图移动到适合
位置覆盖背景。
Meanwhile, the scenes of rain, snow, fire flame and explosion are simulated livingly by means of particle system and dynamic texture mapping.
,
用粒子系统和动态纹理贴图
方法实现了雨、雪、火焰和爆炸效果
模拟。
As mentioned above in the directional lights section, the rendering of shadows for directional lights is an approximation that allows us to use a single render to cover a largeish area with shadows.
你也可以用着色语言作为技术
实现基础来处理
影投射体和接收体
材质来实现更复
影算法,比如实现支持自投影
深度
影贴图。
声明:以上例句、词性分类均由互联网资源自动生成,部分未经过人工审核,其表达内容亦不代表本软件观点;若发现问题,欢迎向我们指正。
Resize and move your texture into a suitable place and then desaturate it.Change the blending mode of your texture layer to overlay.
重新调整后把你的贴
移动到适合的位置覆盖背景。
Meanwhile, the scenes of rain, snow, fire flame and explosion are simulated livingly by means of particle system and dynamic texture mapping.
同时,利用粒子系统和动态纹理贴的方法实现了雨、雪、火焰和爆炸效果的模拟。
As mentioned above in the directional lights section, the rendering of shadows for directional lights is an approximation that allows us to use a single render to cover a largeish area with shadows.
你也可以用着色语言作为技术的实现基础来处理阴影投射体和接收体的材质来实现更复杂的阴影算法,比如实现支持自投影的深度阴影贴
。
:以上例句、词性分类均由互联网资源自动生成,部分未经过人工审核,其表达内容亦不代表本软件的观点;若发现问题,欢迎向我们指正。
Resize and move your texture into a suitable place and then desaturate it.Change the blending mode of your texture layer to overlay.
重新调整尺寸然后把你动到适合
位置覆盖背景。
Meanwhile, the scenes of rain, snow, fire flame and explosion are simulated livingly by means of particle system and dynamic texture mapping.
同时,利用粒子系统和动态纹理方法实现了雨、雪、火焰和爆炸效果
模拟。
As mentioned above in the directional lights section, the rendering of shadows for directional lights is an approximation that allows us to use a single render to cover a largeish area with shadows.
你也可以用着色语言作为技术
实现基础来处理阴
投射体和接收体
材质来实现更复杂
阴
算法,比如实现支持自投
度阴
。
声明:以上例句、词性分类均由互联网资源自动生成,部分未经过人工审核,其表达内容亦不代表本软件观点;若发现问题,欢迎向我们指正。