Resize and move your texture into a suitable place and then desaturate it.Change the blending mode of your texture layer to overlay.
重新调整尺寸然后把的贴图移动到适合的位置覆盖背景。
Resize and move your texture into a suitable place and then desaturate it.Change the blending mode of your texture layer to overlay.
重新调整尺寸然后把的贴图移动到适合的位置覆盖背景。
Meanwhile, the scenes of rain, snow, fire flame and explosion are simulated livingly by means of particle system and dynamic texture mapping.
同时,利用粒子系统和动态纹理贴图的方法实现了雨、雪、火焰和爆炸效果的模。
As mentioned above in the directional lights section, the rendering of shadows for directional lights is an approximation that allows us to use a single render to cover a largeish area with shadows.
可以
用着
语
作为技术的实现基础来处理阴影投射体和接收体的材质来实现更复杂的阴影算法,比如实现支持自投影的深度阴影贴图。
声明:以上例句、词性分类均由互联网资源自动生成,部分未经过人工审核,其表达内容亦不代表本软件的观点;若发现问题,欢迎向我们指正。
Resize and move your texture into a suitable place and then desaturate it.Change the blending mode of your texture layer to overlay.
重新调整尺寸然后把你动到适合
位置覆盖背景。
Meanwhile, the scenes of rain, snow, fire flame and explosion are simulated livingly by means of particle system and dynamic texture mapping.
同时,利用粒子系统和动态纹理方法实现了雨、雪、火焰和爆炸效果
模拟。
As mentioned above in the directional lights section, the rendering of shadows for directional lights is an approximation that allows us to use a single render to cover a largeish area with shadows.
你也可以用着色语言作为技术
实现基础来处理阴
投射体和接收体
材质来实现更复杂
阴
算法,比如实现支持自投
度阴
。
声明:以上例句、词性分类均由互联网资源自动生成,部分未经过人工审核,其表达内容亦不代表本软件观点;若发现问题,欢迎向我们指正。
Resize and move your texture into a suitable place and then desaturate it.Change the blending mode of your texture layer to overlay.
重新调整尺寸然后把你贴图移
到适合
位置覆盖背景。
Meanwhile, the scenes of rain, snow, fire flame and explosion are simulated livingly by means of particle system and dynamic texture mapping.
同时,利用粒子系统和理贴图
方法实现了雨、雪、火焰和爆炸效果
模拟。
As mentioned above in the directional lights section, the rendering of shadows for directional lights is an approximation that allows us to use a single render to cover a largeish area with shadows.
你也可以用着色语言作为技术
实现基础来处理阴影投射
和接收
质来实现更复杂
阴影算法,比如实现支持自投影
深度阴影贴图。
声明:以上例句、词性分类均由互联网资源自生成,部分未经过人工审核,其表达内容亦不代表本软件
观点;若发现问题,欢迎向我们指正。
Resize and move your texture into a suitable place and then desaturate it.Change the blending mode of your texture layer to overlay.
重新调整尺寸然的
图移动到适合的位置覆盖背景。
Meanwhile, the scenes of rain, snow, fire flame and explosion are simulated livingly by means of particle system and dynamic texture mapping.
同时,利用粒子系统和动态纹理图的方法实现了雨、雪、火焰和爆炸效果的模拟。
As mentioned above in the directional lights section, the rendering of shadows for directional lights is an approximation that allows us to use a single render to cover a largeish area with shadows.
也可以
用着色语言作为技术的实现基础来处理
投射体和接收体的材质来实现更复杂的
算法,比如实现支持自投
的深度
图。
声明:以上例句、词性分类均由互联网资源自动生成,部分未经过人工审核,其表达内容亦不代表本软件的观点;若发现问题,欢迎向我们指正。
Resize and move your texture into a suitable place and then desaturate it.Change the blending mode of your texture layer to overlay.
重新调整尺寸然后把你的贴图移到适合的位置覆盖背景。
Meanwhile, the scenes of rain, snow, fire flame and explosion are simulated livingly by means of particle system and dynamic texture mapping.
同时,利用粒子系态纹理贴图的方法实现了雨、雪、火焰
爆炸效果的模拟。
As mentioned above in the directional lights section, the rendering of shadows for directional lights is an approximation that allows us to use a single render to cover a largeish area with shadows.
你也可以用着色语言作为技术的实现基础
处理阴影投射体
接收体的
实现更复杂的阴影算法,比如实现支持自投影的深度阴影贴图。
声明:以上例句、词性分类均由互联网资源自生成,部分未经过人工审核,其表达内容亦不代表本软件的观点;若发现问题,欢迎向我们指正。
Resize and move your texture into a suitable place and then desaturate it.Change the blending mode of your texture layer to overlay.
重新调整尺寸然后把你的贴图移动到适合的位置覆盖背景。
Meanwhile, the scenes of rain, snow, fire flame and explosion are simulated livingly by means of particle system and dynamic texture mapping.
同时,利系统和动态纹理贴图的方法实
了雨、雪、火焰和爆炸效果的模拟。
As mentioned above in the directional lights section, the rendering of shadows for directional lights is an approximation that allows us to use a single render to cover a largeish area with shadows.
你也可以着色语言作为技术的实
基础来处理阴影投射体和接收体的材质来实
杂的阴影算法,比如实
支持自投影的深度阴影贴图。
声明:以上例句、词性分类均由互联网资源自动生成,部分未经过人工审核,其表达内容亦不代表本软件的观点;若发问题,欢迎向我们指正。
Resize and move your texture into a suitable place and then desaturate it.Change the blending mode of your texture layer to overlay.
重新调整尺寸然后把你的图移动到适合的位置覆盖背景。
Meanwhile, the scenes of rain, snow, fire flame and explosion are simulated livingly by means of particle system and dynamic texture mapping.
同时,利用粒子系统和动态图的方法实现了雨、雪、火焰和爆炸效果的模拟。
As mentioned above in the directional lights section, the rendering of shadows for directional lights is an approximation that allows us to use a single render to cover a largeish area with shadows.
你也可以用着色语言作为技术的实现基础来处
阴影投射
和
的材质来实现更复杂的阴影算法,比如实现支持自投影的深度阴影
图。
声明:以上例句、词性分类均由互联网资源自动生成,部分未经过人工审核,其表达内容亦不代表本软件的观点;若发现问题,欢迎向我们指正。
Resize and move your texture into a suitable place and then desaturate it.Change the blending mode of your texture layer to overlay.
重新调整尺寸然后把你贴图移动到适
置覆盖背景。
Meanwhile, the scenes of rain, snow, fire flame and explosion are simulated livingly by means of particle system and dynamic texture mapping.
同时,利用粒子系统和动态纹理贴图方法
了雨、雪、火焰和爆炸效果
模拟。
As mentioned above in the directional lights section, the rendering of shadows for directional lights is an approximation that allows us to use a single render to cover a largeish area with shadows.
你也可以用着色语言作为技术
基础来处理阴影投射体和接收体
材质来
更复杂
阴影算法,比如
持自投影
深度阴影贴图。
声明:以上例句、词性分类均由互联网资源自动生成,部分未经过人工审核,其表达内容亦不代表本软件观点;若发
问题,欢迎向我们指正。
Resize and move your texture into a suitable place and then desaturate it.Change the blending mode of your texture layer to overlay.
重新调整尺寸然后把你的贴图移动到适合的盖背景。
Meanwhile, the scenes of rain, snow, fire flame and explosion are simulated livingly by means of particle system and dynamic texture mapping.
同时,利用粒子系统和动态纹理贴图的方法现了雨、雪、火焰和爆炸效果的模拟。
As mentioned above in the directional lights section, the rendering of shadows for directional lights is an approximation that allows us to use a single render to cover a largeish area with shadows.
你也可以用着色语言作为技术的
现基础来处理阴影投射体和接收体的材质来
现更复杂的阴影算法,
现支持自投影的深度阴影贴图。
声明:以上例句、词性分类均由互联网资源自动生成,部分未经过人工审核,其表达内容亦不代表本软件的观点;若发现问题,欢迎向我们指正。
Resize and move your texture into a suitable place and then desaturate it.Change the blending mode of your texture layer to overlay.
重新调整尺寸然后把你贴图移动到适合
位置覆盖背景。
Meanwhile, the scenes of rain, snow, fire flame and explosion are simulated livingly by means of particle system and dynamic texture mapping.
同时,利用粒子系统和动贴图
方法实现了雨、雪、火焰和爆炸效果
模拟。
As mentioned above in the directional lights section, the rendering of shadows for directional lights is an approximation that allows us to use a single render to cover a largeish area with shadows.
你也可以用着色语言作为技术
实现基础来处
阴影投射
和接
材质来实现更复杂
阴影算法,比如实现支持自投影
深度阴影贴图。
声明:以上例句、词性分类均由互联网资源自动生成,部分未经过人工审核,其表达内容亦不代表本软件观点;若发现问题,欢迎向我们指正。